The Borderlands movie is an astounding waste of potential

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On paper, Eli Roth’s Borderlands adaptation sounds like a recipe for a solid sci-fi romp: Oscar-winner Cate Blanchett as the wise-cracking gunslinger Lilith; Jack Black, fresh off of voicing Bowser, a..

Like the original game, Borderlands is mostly set on the wild alien planet of Pandora — a name that clearly should have been changed since audiences now associate it mostly with the Avatar films. Roth’s adaptation makes significant changes to the game’s plot and characters: It begins with Tiny Tina (Ariana Greenblatt) being rescued from a space prison by the former soldier Roland (Kevin Hart [?!]). Inexplicably, they run into the former Psycho, Kriege (Florian Munteanu), and together they all escape to find a legendary vault on Pandora, which holds untold alien treasures.

Meanwhile, in a nondescript city on another planet, Lilith gets recruited by the head of the Atlas Corporation (a scenery-chewing Edgar Ramirez) to rescue Tina, who he claims is her daughter. Like a maze hastily created for a kids menu, you can easily predict the path the film will take. Lilith reluctantly heads back to Pandora, she teams up with the other characters, and plot points are checked off with the excitement of a DMV visit

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